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I measure how peopledecide.

Then I design for it. Product designer with an MSc in Applied Cognitive Psychology. Seven case studies: two research studies, one of them published at CHI, and five products and brand systems designed and shipped end to end.

Open to Product Design and UX Research roles · The Hague
+3 yearsOf experience in Research and Design
5 LanguagesNative French and Italian. Fluent English. Professional Spanish and beginner Dutch.
1 Published PaperACM Peer-reviewed publication on human trust and generative AI
Winner ofPicnic Design Challenge 2026. 5 teams, 15 participants, 200+ applicants.
01Selected work

Design that shipped. Research that changed a decision.

Each case shows the question, the design, the numbers, and the part that didn't go my way.

ViewingFaceland04 cases
02How I work

Psychology for the hypothesis. Statistics for the verdict.

And design to turn the verdict into something people use. The same four steps sit under the research and the product work.

01 · Frame

Start from how people actually decide

Cognitive psychology gives me a model of the behaviour before I pick a method. That's what turns "users are confused" into a question a study can answer.

02 · Isolate

Change one thing, measure it properly

Between-subjects designs, randomisation, a power analysis before recruiting. Simple designs give answers a stakeholder can't argue with.

03 · Design

Turn the verdict into a system

A finding only matters once it shapes the product: the structure, the components, and a design language a team can keep building on.

04 · Report

Show the result that didn't move

Effect sizes, confidence intervals and the null results. The finding that went against me is usually what makes the others believable.

03About
Portrait of Matteo Favetta
The Hague, NLCognitively Enhanced Designs

Hi, I'm Matteo.

I'm a product designer in The Hague with a research brain. I led digital UX at Faceland, the Benelux market leader in cosmetic treatments, and before that I studied how people perceive, remember and decide at Leiden.

I remove assumptions before I remove pixels. The same discipline shapes how I use every tool in my stack, AI included: never for the shortcut, always for the outcome.

I like questions where the honest answer is a number with a confidence interval around it.

Native French and ItalianFluent EnglishProfessional SpanishBeginner Dutch

UX and research

  • Generative and evaluative research
  • Usability and tree testing
  • Experimental design and statistics in R
  • Information architecture
  • Stakeholder management

UI and design systems

  • Figma, high-fidelity design
  • Scalable design systems
  • Component libraries
  • WCAG accessibility
  • Prototyping in code

Experience

3+ years across research and design

Away from the screen

I shoot analog film, produce music and draw. Different crafts, same habit: looking closely at what's actually there.

Music production

Seven years in Ableton Live. Mostly experimental trap, with detours into baile funk, lo-fi and R&B. It's also where PHR-5 came from.

Listen to three beats ↓

Analog photography

Film forces one decision per frame. The strip above is straight from the scanner. Hover to bring the colour back.

04Sound

Three beats, one system for seeing them.

Seven years in Ableton, mostly experimental trap. Each beat drives its own visual, and all three are built from the same parts: one pixel grid, one dither, one set of glitch rules. Only the way they read the signal changes.

  • Ink signal level
  • Orange transients
  • Tear a hit hard enough to break the frame
01 / 04

Swipe or scroll to browse. While a beat plays, the card you land on takes over.

01Beat 01Experimental trap
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Vol
    05Contact

    Have a question that needs a number?

    Or a product that needs a structure people can find their way through. I'm open to product design and UX research roles, based in The Hague.